Minecraft
History /
Edit /
PDF /
EPUB /
BIB /
Created: December 29, 2018 / Updated: November 2, 2024 / Status: draft / 1 min read (~94 words)
Created: December 29, 2018 / Updated: November 2, 2024 / Status: draft / 1 min read (~94 words)
An initial seed is computed and stored in the game save file
Based on this seed, the world is pseudo randomly computed, using a certain chunk/block/tile size (e.g., 32x32, 128x128)
The world map is only generated on-demand, that is, as far as the player can see
When a new chunk is discovered, its blocks are computed and persisted in the save file
If there are no active components in a chunk that is not visible, the game will obviously not render it, it will only simulate it (position, item, velocity, etc)